Review: Crush
Every once in a while I'll try to feature a game that isn't as well known, maybe didn't get as much popularity as I thought it should have, and do a quick rundown of it on the site. Crush is one of those games that falls off most people's radars because it's not an A-grade title, it's exclusively for a handheld system, and it's a puzzle game (and with the exception of something like puzzle quest, those don't see the kind of acclaim I think they should sometimes).
In Crush, your main character is suffering from insomnia, so in order to cure this your doctor feels it would be a good idea to strap him into a machine that lets him delve into his own psyche to weed out the problem and get rid of it. Your main goals include gathering up your marbles (which you've lost, obviously), destroying the "bugs" in your brain, and making it through all the various segments of your mind. It's a platforming game, but the coolest feature is the ability to "crush" the world from 3d into 2d. This lets you do things like reach platforms that were otherwise unreachable, or see and do things in a new perspective. For example, a platform thirty feet up would be out of your grasp, but moving the camera above you and "crushing" the world would put that platform right next to you.
The game implements this mechanic in really cool and inventive ways, and since you can definitely pick the game up for 10 dollars tops, and own a PSP you definitely owe it to yourself to check it out.
Coming soon is a review of Halo Wars, which MGS (microsoft game studios, not metal geaaar) was kind enough to send me a review copy of. It'll be up later this week. In the meantime, Geometry Wars 2 still forthcoming.
In Crush, your main character is suffering from insomnia, so in order to cure this your doctor feels it would be a good idea to strap him into a machine that lets him delve into his own psyche to weed out the problem and get rid of it. Your main goals include gathering up your marbles (which you've lost, obviously), destroying the "bugs" in your brain, and making it through all the various segments of your mind. It's a platforming game, but the coolest feature is the ability to "crush" the world from 3d into 2d. This lets you do things like reach platforms that were otherwise unreachable, or see and do things in a new perspective. For example, a platform thirty feet up would be out of your grasp, but moving the camera above you and "crushing" the world would put that platform right next to you.
The game implements this mechanic in really cool and inventive ways, and since you can definitely pick the game up for 10 dollars tops, and own a PSP you definitely owe it to yourself to check it out.
Coming soon is a review of Halo Wars, which MGS (microsoft game studios, not metal geaaar) was kind enough to send me a review copy of. It'll be up later this week. In the meantime, Geometry Wars 2 still forthcoming.