
As many MIT-studying kids will know, cloud computing is THE FUTURE, or at least an interesting concept that's being deployed in a few places in terms of the internets. I'm not making much sense here, so let me break it down for you: cloud computing refers to the concept of entirely server-side applications being run, data being stored, etc. everything taking place remotely, while a simple stream and/or interface is shown to the user over the internet. They can access the servers from anywhere with an internet connection and use those applications and access their data. Many of Google's apps like google docs, Amazon's shopping system, etc. are examples of this kind of stuff.
Now this new conceptual game device called OnLive tries to bring the cloud computing concept into the gaming realm. That is, you'd get a small device like the one in the picture. It'll just connect to your television, and you'll hook in up to four controllers/headsets through bluetooth. Then the device sends and recieves information from a remote server farm. So essentially, the game is running on the remote server, and it's just sending back a basic video feed of what's going on.
This pretty much eliminates the need for an expensive client-side game console. The games would also all be server side, so you'd basically just be buying access to particular games. The unit that you'd have to buy would be relatively inexpensive and not very cumbersome, and easy to move around.
The problem lies with your dependancy on the remote servers. If you can't get a connection or they're down for whatever reason, you can't even turn the "console" on. Many game consoles these days aren't connected to the internet at all, and requiring it wouldn't be for everyone. Also, there would be a considerable amount of lag involved from your control input to seeing the action on the server, which is also considerably dependant on a decent and consistant connection to the server, which isn't always possible. Even at the best of times control would seem pretty clunky, but maybe that's just because I'm pretty intense with my games.
So I don't know how well this would fly with people, what do you think?
Story picked up from
Giant Bomb. Midway, on the path to bankruptcy, is offering it's upper-level execs some incentive to turn things around for some fat bonuses. Here are the terms:
- Milestone: Entry into a publishing/distribution agreement for Midway’s new “Wheelman” game (apparently already accomplished), performance by Midway entitling it to gross proceeds of $6 million under the agreement by March 1, 2009, and actual receipt of those proceeds. Bonus Amount: $497,500.
- Milestone: Either (i) execution of an asset purchase agreement for the sale of Midway’s Mortal Kombat franchise assets or (ii) submission by Midway of a plan of reorganization to continue as a going concern. Bonus Amount: $1,292,500.
- Milestone: The earlier to occur of (i) confirmation of a plan of reorganization or liquidation or (ii) closing of a sale of Midway’s Mortal Kombat franchise assets. Bonus Amount: $1,965,000.
The second two points sort of point to the same conclusion: either they're going to restructure their company to a significant extent, or they need to sell their mortal kombat franchise and float on the cash from that transaction until things are back in order. Now, Giant Bomb's Jeff Gerstmann asks the question of "what is midway without mortal kombat"? And I think I'd have to agree. The last Midway game I can think of that would have reached that kind of audience was Unreal Tournament 3, and I know that didn't sell nearly as well as they were hoping it would. It seems like reiterations of older franchises like that one just don't sell in the same way that they used to...
As for the first milestone, Ubisoft had picked up publishing Wheelman, so it looks like that one was taken care of (whether or not it happened in time, I'm not sure). Either way, I'm hoping they pick up their game, because the company that was responsible for Gauntlet: Dark Legacy sure is worth protecting to me.