Why Animal Crossing doesn't fly (with me)
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Upon entering the town, I found it overrun with weeds. Garbage and dropped objects littered the landscape, and people's homes. Everyone I talked to was incredibly upset, reminding me that I hadn't visited/played in over two months. Tom Nook was upset that I wasn't repaying him for his recent renovation work he'd done.
I realized with this that I hate a game that penalizes the player for not playing the game often enough. I know it may work on some people, but on me it doesn't encourage me to play more, it encourages me to play less. I don't want to have to run around town cleaning up shop and blow off 1.5-2 hours just to restore the status quo before I start playing again. It hardly makes sense that everything goes to hell when I leave anyway... plenty of creatures live in that town besides me, and I'm the only one responsible for its well being?
It's disappointing that a decently-made game like this one pulls a tactic like this. The only time it doesn't matter is when it's played consistantly, and I guess for real fans of the game that isn't really a problem. But for someone like me that may have to put the game down for a couple months at a time for school, work, or other games in between, it's too much of a penalty to punish me for every single hour of gametime I didn't spend playing this.